The Homing Missile Launcher
This is a new kind of ammo for the normal Rocket Launcher, it
is easily recognizable by the blue shining stripes. We just added a heat seeking rocket
head for extra fun! Excellent if you want to play at being a flak cannon against those Jet
Pack users or want to knock down another players turret! |
 |
Command for weapon class: |
Command for weapon |
bind 7 "cmd class7" Predefined key: "7" |
bind X "use homing missile launcher" Predefined key: none |
|
The Buzz Saw
Did you ever see the scene in 'Gremlins' where poor Billy
meets the flying buzzsaw blades? (Wide grin) That's a typical
'Want-To-Have-In-My-Favorite-Game'! weapon And here it is: the famous Buzz Saw Gun! The
best part is, the blades are reflected from walls and doors, but NOT from other players!
They will go straight through, leaving the enemy pretty confused about the funny sound
they heard before saying goodbye. So what have we learned? BEWARE of standing in small
rooms if an opponent is in the hallway with a Buzzsaw! |
|
Command for weapon class: |
Command for weapon |
bind 9 "cmd class9" Predefined key: "9" |
bind X "use buzzsaw" Predefined key: none |
|
The Gravity Vortex
Now we're at the part of "Ancient Weapons With Mystical
And Unimaginable Powers": Here's our new favorite sucker (you can take that literally
:) The two rings look kind of unspectacular at first....BUT!! Ummm...let me put it this
way: throw it and RUN!!! Two seconds after hitting the ground, this devil will start to
"vacuum" and compress its surroundings into ONE point...items, weapons,
PLAYERS!! (Anyone who has seen "The Arrival" knows what I mean) So, for the next
15 seconds, haul ass and stay out of its way!
(It has approximately 100 feet of pull radius :) |
|
Command for weapon class: |
Command for weapon |
bind 0 "cmd class0" Predefined key: "0" |
bind X "use gravity vortex" Predefined key: none |
|
The Automatic Sentry Turrets
Here is our second group of "Helpers from Hell":
the cute (and brutally effective) Automatic Sentry Turrets! There are two different
versions available: the Automatic Defense Turret, which uses two nice internal chainguns
and the Automatic Rocket Turret, shooting nasty
triple mini-rockets. Both are very hard to find, but if you have one of them, you're
lucky... They are ideal e.g. for guarding your base in CTF and they shoot 'til they get
killed or their ammo runs out...
(But carefully consider the place you put it... because only three turrets can exist at
the same time in one level!) BTW: Watch out that you don't accidentally hit
'em with a weapon...in this case their emergency sub-routine will start, and fire at their
attacker (..EVEN YOU!! :) Got it? Also a nice feature: they love to hunt enemy Proxy
Grenades! :) But beware: due to the fact that Proxy grenades also attack Turrets a whole
bunch of proxies is an ideal "Anti-Turret" weapon!!
And now a special tip for all those weepers who don't know how to kill them:
- Don't, DON'T, attack them directly. If there's a turret near you, run and strafe like
hell!
- Rockets are a good weapon to get 'em. Hide behind a wall and strafe, shoot, strafe! Ok?
(Homing Missiles are even better! :)
- The ideal weapon against the Turrets (like I already wrote) are the Proxies!
A little swarm of them will get a undefended turret with very little effort!
- If you have a LOT of armor and a shield you can try to crack an already groggy turret
with the Broadsword or the Chainsaw. Works just like a can opener
:)
- And: other turrets! If you have one, then place it near the enemy turret.
They always attack other turrets that aren't from the same player/team! |
 |
Command for weapon class: |
Command for weapon |
bind 0 "cmd class0" Predefined key:
"0" |
bind X "use automatic defense turret"
bind X "use automatic rocket turret"Predefined key: none |
|
|